Simulation Systems
Since 1995, OSM has been successfully implementing simulation systems in the maritime and defence environments using rigorous software engineering practices and establishing a suite of components which can deployed in a flexible manner to directly match our Client needs.
OSM can create part task, task, team and full mission training systems or system test facilities.
Simulation Products and Services Covering:
Scenario
Control with Multigaming Capability
OSM simulation products provide a flexible
framework
for simulation and training, especially within the maritime and defence markets.
These products enable operations analysts to create tactical scenarios within
a controllable synthetic environment populated with user-defined dynamic entities
such as submarines, warships and merchant ships. Individual vehicles may be linked
to external systems that provide real time control for manned situations. Facilities
are provided to use these links to allow other instances of the framework to
communicate together to create a multi-gaming environment such as, fleet wide
operations and one-on-one maritime engagements between entities in the simulation
environment.
The framework includes a scripting facility that can be used to generate or repeat
real-time behaviour attached to entities within a scenario. An operations analyst
can issue diverging commands from a previously recorded scenario script to refine
or create a new scenario providing a Tactical Development capability.
Vehicle Modelling
OSM is a provider of computer-based simulation, which captures the functionalities
of multiple interacting entities from platforms to sensors. We understand the
fidelity to which these entities should be modelled depends on the requirement
of the simulation environment. As such, our simulations are represented by multiple
components with dynamic behaviours and interaction with the environment defined
for the scenario. These components include the active and passive sensors, weapon
systems, platform dynamics, environmental models and visual models.
Weapon Modelling
OSM can provide clients with a Generic Weapon Simulator to complete
the range of vehicles modelled within the Scenario Control system. The simulator
can be
used to model any weapon type as the weapon behaviour is scripted using XML providing
clients with the tools to create their own models in-house to generate specific
high fidelity weapon behaviour models using sensitive and classified detailed
weapon data thus allowing Clients to compartmentalise information release to
third parties to maintain weapon capability security. Links are provided with
a well defined API which allows external Weapon Systems to communicate with the
model to control launch, presetting and post-launch control. Generic weapon control
GUIs are available from OSM.
Acoustic Modelling
Acoustic phenomena are modelled as discrete sources (any aggregation of tonals,
harmonics, broadband and modulated broadband) defined for every vehicle modelled
in the scenario. Various levels of acoustic propagation models can be utilised
dependent on the simulation system mission requirements.
OSM’s Generic Sonar Simulator provides a parameterised sonar model that is capable
of generating sonar output data (picture and trackers) for a large range of array
configurations and processing capabilities. This may be linked to a real Sonar
Display Subsystem or to OSM’s generic sonar display that can be tailored to the
client’s requirements.
A separate Audio Simulator link to the Sonar Simulator to provide real time audio
data streams based on the array configuration, representing a steered beam containing
all acoustic sources defined within the scenario. Various modes of generating
the audio (synthetic or recorded) allow the system to be used for all levels
of Acoustic Analysis training.
3D Visualisation
Visualisation of a training environment is available through our 3D photo-realistic
visual generation system. For applications such as bridge mock-ups, periscope
mock-ups, and other maritime uses, the 3D visualisation includes all vehicles
in the scenario, land masses and dynamic seascape. For undersea applications
such as fixed cameras on ROVs, sea floor topography is also represented. All
vehicles interact with the seascape and are positioned geographically accurately
based on a standard earth models such as WGS-84. The visualisation system also
provides recording for later use as a debrief system.